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Submitted

Rock, Paper, Scissors Game with JavaScript and CSS Class Toggling

P

@aaron-romanick

Desktop design screenshot for the Rock, Paper, Scissors game coding challenge

This is a solution for...

  • HTML
  • CSS
  • JS
4advanced
View challenge

Design comparison


SolutionDesign

Solution retrospective


How to Play

  • You pick a "token" to see if you beat the house.
  • Chances of winning are always 50%-50%; you will never tie.
  • You can switch between "normal" mode and "bonus" mode by clicking logo image
  • Both normal and bonus mode scores are saved in localStorage so they will persist on the next visit to the page

CSS

  • While there were a lot of colors included in the style guide, I had to guess some of them from the design screenshots (eg: edge of tokens, shadows, focus glow).
  • To accommodate CSS transitions, I have a lot of high specificity selectors, so I feel the CSS is kind of bloated, and any hints as to how to simplify it would be appreciated.
  • Since there are a lot of transitions, I included the will-change property, but I've also read this can put on a strain on resources. I didn't notice a drop in performance either with or without it, so maybe it would be better to go without?
  • For the rules dialog on big screens, I wanted it to appear in the middle of the page regardless of window size, but I could only get it to work by setting the elements top property and animating it. I know animating the top property requires a re-paint of the page and thus is not high-performance. If anyone can think of a way to get the rules dialog exactly centered on the page without using it, please let me know.
  • I had to figure out what the coordinates of the position of each tokens around a circle was using trigonometry and putting each final value in by hand. Would there be a better way to figure it out with the calc function?
  • I'm using quite a few CSS variables, but I feel like I could have done more to make it more DRY. If you have any suggestions, I'd love to hear them.
  • In Safari, the SVG images get really blurry when scaled; I looked around but couldn't find a solution that fixed it. Please let me know if there's anything I could have done!

HTML

  • since this isn't some article/typical HTML and has lots of interaction/animations, I was kind of stuck as to how to organize the HTML. Is there a better way to lay this out?

Community feedback

@miranlegin

Posted

Hi Aaron,

just wanted to congratulate you on this challenge and i think you made a excellent job on this one. Animations, easing, timing, everything is working smooth and fluid. Attention to details and amount of small minor things you think about is really awesome.

Anyhow keep up the good work.

Cheers, Miran

1

P

@aaron-romanick

Posted

@miranlegin Thanks for the compliments. Since it's a game, I thought the user experience was really important.

0

@iadefidipe

Posted

This is great, I love the animations. I am definitely studying your implementation.

0

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