Hangman game using React, TS, Mantine, Valtio FSM, Motion

Solution retrospective
I'm really proud of the overall flow and organization of this project -- starting with the repo setup, using merge-rebase strategy for feature branches to keep my main development branch clean, and working on a small chunk of work at a time to keep problems manageable and easy to solve. I've had some practice working collaboratively with my "innie" (to borrow the term from Severance) since I sometimes work on different features in my home and work computers.
What challenges did you encounter, and how did you overcome them?I've had some struggles with implementing exit animations with Motion's AnimatePresence, but taking a break helped me solve it with a fresh mind (solution: adding a unique key prop to direct children).
There's also a limitation with text gradients and text stroke not working when used at the same time, so I had to decide which one to use (I chose to retain the stroke around white text) to get the UI looking as close as possible to the designs.
Please log in to post a comment
Log in with GitHubCommunity feedback
No feedback yet. Be the first to give feedback on Josh Javier's solution.
Join our Discord community
Join thousands of Frontend Mentor community members taking the challenges, sharing resources, helping each other, and chatting about all things front-end!
Join our Discord