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Solution
Submitted 3 months ago

memory game with React

react, sass/scss, tailwind-css, typescript, vite
P
toshirokubota•1,340
@toshirokubota
A solution to the Memory game challenge
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Solution retrospective


What challenges did you encounter, and how did you overcome them?

It took a while for me to come up with the 'state-machine" of the game. I did it in a ad-hoc way and I wonder if there is a simpler and cleaner way.

There was an issue with a grid layout with 3 items using tailwind. I had to handle this case (# of players being 3) separately.

As always, I had a hard time implementing responsive layout and designs that look exactly like the Figma design.

What specific areas of your project would you like help with?

Any feedbacks to improve the design/code is highly appreciated. Any comments/encouragements are also welcome!

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Community feedback

  • P
    Antoine•330
    @super7ramp
    Posted 22 days ago

    Nice job!

    The game works well overall and looks similar to the Figma design 🙂

    Here are a few remarks on your solution. Hope you'll find them useful!

    Look and feel

    • Player has to click after the second tile has been opened for the game to continue: It would be more user-friendly if the game would continue after a small timeout 😉
    • When the modal menu is active, one may still click the tiles below, which is a bit confusing 🤔
    • Tile contents do not scale with their containers. It might be less fluid but simpler to scale both content and container at certain breakpoints using media queries.
    • Concerning your issue with the grid layout using Tailwind, I cannot say since I haven't tried Tailwind yet 🙄 In any case you may get back to implementing the grid by hand with e.g. grid-template-columns 👩‍🎨

    Code

    • Good job at identifying that the game logic may be implemented with a state machine 👍 You may simplify its implementation by using objects (see this example) or by using a dedicated library like XState.
    • You may consider extracting the logic from the MemoryGame component, e.g. to make it testable or just to simplify the component.
    • At last, I would try to avoid the useEffect hook if possible: All the game state changes are triggered by a simple user click so useEffect shouldn't be necessary, except for the timer cleanup ⏲

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How does the accessibility report work?

When a solution is submitted, we use axe-core to run an automated audit of your code.

This picks out common accessibility issues like not using semantic HTML and not having proper heading hierarchies, among others.

This automated audit is fairly surface level, so we encourage to you review the project and code in more detail with accessibility best practices in mind.

How does the CSS report work?

When a solution is submitted, we use stylelint to run an automated check on the CSS code.

We've added some of our own linting rules based on recommended best practices. These rules are prefixed with frontend-mentor/ which you'll see at the top of each issue in the report.

The report will audit all CSS, SCSS and Less files in your repository.

How does the HTML validation report work?

When a solution is submitted, we use html-validate to run an automated check on the HTML code.

The report picks out common HTML issues such as not using headings within section elements and incorrect nesting of elements, among others.

Note that the report can pick up “invalid” attributes, which some frameworks automatically add to the HTML. These attributes are crucial for how the frameworks function, although they’re technically not valid HTML. As such, some projects can show up with many HTML validation errors, which are benign and are a necessary part of the framework.

How does the JavaScript validation report work?

When a solution is submitted, we use eslint to run an automated check on the JavaScript code.

The report picks out common JavaScript issues such as not using semicolons and using var instead of let or const, among others.

The report will audit all JS and JSX files in your repository. We currently do not support Typescript or other frontend frameworks.

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