Rock, Paper, Scissors, Lizard, Spock game w/ Tailwind, Zustand

Solution retrospective
This challenge was completed a while ago, I just forgot to submit it.
My first try using tailwind
. This challenge is probably the worst to try tailwind for the first time lol. Especially considering that I wanted to have a game-like feel with smooth animations. Also I didn't use anything like classnames
to properly merge all the classes, and just used inline ternaries and stuff, so the code looks pretty unreadable :)
Other than tailwind
, I used Transition
component from Headless UI
to make animations and zustand
for the state. Much better choice for this project in my opinion would be styled-components
for styles, Framer Motion
for animations and XState
for state.
Although I haven't tried XState
in any project yet, I think here it would fit very well. I used their editor to visualize the state flow, and it really helped me. But in order to implement delays between state transitions I had to write seTimeout
s in useEffect
s, which is kinda ugly. With XState it would be done much easier and cleaner.
Maybe I will try to do this challenge again with XState.
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