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All solutions

  • Submitted


    The strict pixel sizes always get me. how did you get the image to scale?

  • Submitted


    How'd you figure out positioning the background SVGs?

  • Submitted


    I would have liked to have positioned the cards on smaller screens more effectively. took a lot of math. what would you have done?

  • Submitted


    Feeling good about just about everything except the sizing of the filter/image overlay element. It's reliant on JS to get the correct positioning - but I know there's a better way to do it. How did you do it?

  • Submitted

    Rusty JS

    • HTML
    • CSS
    • JS

    0


    Feel like my JS is rusty...been a while since I've had live-updating components. Tried to make this pretty accessible and think I did a decent job.

  • Submitted

    Flexbox Fun

    • HTML
    • CSS

    0


    Had some difficulty getting the width to be right. Does anyone use straight pixel sizing anymore? Does it matter?

  • Submitted

    Tough one

    • HTML
    • CSS
    • JS

    0


    Wow, the background image positioning was tough on this one.

  • Submitted


    Had some trouble with the alignment of the icons and the text next to them. Ended up using a margin to adjust but that didn't feel right. What would you have done?

  • Submitted


    Feeling really good about this one. What would you have done differently? I feel like the mobile breakpoints are way too small!

  • Submitted


    I can't seem to get the font-sizing on the hero to scale perfectly. Any advice? I set the base font size to 16px as suggested in the style-guide. Also, box-shadows are so hard to get perfect. Any advice there?